WebOct 19, 2024 · The werebear’s 19 strength works well for Two Weapon Fighting and Two Handed Weapons (Art from Diablo 2 and 5E MM) Within RANGE: The Two-Fisted Werebear Ranger Maybe better would be a RANGER build. This way, you can concentrate on dexterity and wisdom and gain a nice advantage with that 19 strength. WebDec 26, 2024 · After creating the override for Growl's werewolf and werebear race changes, and copying over Mortal Enemies' Unarmed Reach and Aim Angle Tolerance to the new patch, I noticed that some line items still stay red, I was wondering why that is? Copying Angular Acceleration Rate from Mortal Enemies to the new patch turns green so I figured …
Oyaminartok Forgotten Realms Wiki Fandom
Creatures that are born as lycanthropes have racial traits of one parent's base race, and sub-racial traits of an associated lycanthrope. Lycanthropy Subraces There are five different strains of the Lycanthropy curse which a character can contract, each with their own varying traits as seen below. See more Ability Score Increase. Your Constitution Score increases by 1. Shapechanger. You can use an action to polymorph into a Large Bear-Humanoid hybrid or into a Large Bear, or back … See more Ability Score Increase. Your Strength Score increases by 1. Shapechanger. You can use an action to polymorph into a medium Boar … See more Ability Score Increase. Your Dexterity Score increases by 1. Shapechanger. You can use an action to polymorph into a Medium Tiger-Humanoid hybrid or into a Medium Tiger, or … See more Ability Score Increase. Your Dexterity Score increases by 1. Shapechanger. You can use an action to polymorph into a medium Rat-Humanoid hybrid or into a small Rat, or back into your true form. Your statistics, other … See more WebWerebears don't do this, their form isn't aggressive (having neutral good as a default alignment), and under control in their forms to the point it says that they don't bite while fighting to prevent passing the curse accidentally. I do find it funny that the DM is enforcing alignment to be an oathbreaker, but not to be a werebear. one hot with zero idle
Werebear D&D 5th Edition on Roll20 Compendium
WebThe werebear has advantage on Wisdom checks that rely on smell. ACTIONS. Multiattack. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid. Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. WebDespite their formidable build, bugbears are quiet skulkers, thanks to a fey magic that allows them to hide in spaces seemingly too small for them. Racial Traits. Darkvision, … WebWereboar: Alignment: Neutral Evil General Personality: violent, antagonistic, durable; love charging into combat headfirst Traits in Humanoid Form: stocky and swole with short bristle-like hair all over their bodies Favored Territory: remote locations Social Preference: Gangs or family members of Wereboars, occasionally ally with Orcs is beige yellow or brown